Monday, February 29, 2016

Made a Second Ball and Socket Armature

After making the first ball&socket armature and animating him, I started making a second one who is a smaller lady. I made her because making the first one was such an amazing learning experience, I became curious about what more I can learn and improve. I also figured a second armature would be useful if I wanted to animate interactions.

Since I made the first armature mostly out of brass and ran into some strength/tension issues, I approached the machine shop and expressed interest in machining my own steel joints. The head of machine shop was very generous and taught me everything I needed to know to make my own double ball joints from scratch. I didn't have a lot of time since my contract with Laika was ending, but I managed to finish her my last week there. I also managed to update his knee joints with some leftover joints. If I had time I would have updated his chest block, shoulders, elbows, ankles and probably made him his own set of steel joints, but I ran out of time for now. Maybe in the future.


Design sketches, joint fabrication process, some extra joints and screwed up test pieces, and his emergency knee surgery.
The armatures and some balance/strength tests. She probably weighs less than half of what he weighs.

And I animated her doing a little dance sequence.
dance_test from Tina T. Hsu on Vimeo.

Friday, December 25, 2015

Made a Ball and Socket Armature

Learned to make a ball and socket armature from scratch after work.
The design is based on Nathan Flynn's armature with some adjustments.

This was quite an eye opening experience. I drilled my own steel balls for the first time in my life for example. Metal working has always been something fascinating but far away until I started working at Laika, which meant access to tools and brilliant coworkers who I can learn from. It was quite a learning process but I had a lot of fun making it, and I am definitely trying some design adjustments on the next one.

 



















And I tried animating a walk on 1s. There were some quirkiness in the armature but it works for the most part. The nice thing about building it myself is that I already know all the kinks and weird in him.


Walk Test from Tina T. Hsu on Vimeo.

Thursday, November 20, 2014

Mushroom Hunting WIP

A new story about a mushroom picking mission after a nuclear accident.
I am still working on this and will be adding or taking things out as I work :p

























Monday, October 20, 2014

Moments and Location Sketches on Steroids

some moment boards , and some location sketches on steroids: I find a location and sketch it , and try to capture a moment or put some kind of story into the scene.












Friday, October 10, 2014

Wednesday, October 1, 2014

Thursday, July 3, 2014

My Animation Reel

My animation reel. I will constantly be updating this.
Sorry it is not public at the moment, please contact me for password if you want to see it.



Tina Hsu character animation reel from Tina Hsu on Vimeo.
00:02-00:23 Stop motion character animation
00:24-01:12 2D character animation
00:13-01:23 3D character animation

Monday, June 16, 2014

Lady and the Sandwich Boy

I boarded a little side story of "LADY and the frog" as a storyboard sample. This is not in the film, but it has been stuck in my head while I was making "LADY and the frog" and I am glad to get it out of my system :).


Lady and the Sandwich Boy--Story sample
from Tina T. Hsu on Vimeo.